Modern Engine: Enigma
Personal Project
Built a modular C++26 game engine from scratch, implementing runtime DLL module loading with dependency resolution, a Subsystem architecture for extensible engine services, a composition-based GameObj...
Stylized Deferred Rendering
Thesis Research
Designed and implemented a stylized deferred rendering pipeline on a custom DirectX 12 engine, featuring SM6.6 bindless resource management, an Iris-compatible render architecture, and a modular Shade...
EurekaBusiness: Modular Minecraft Retail & Commerce Architecture
Mod Development
Engineered a server-authoritative multiplayer retail and business simulation mod for Minecraft 1.21.1 (NeoForge 21.1.x). Features a controller-less spatial AABB indexing engine, element-driven custome...
Charming Craft
Personal Project
Built a feature-rich top-down adventure game in Unreal Engine 5 with C++, implementing 10+ interconnected gameplay systems from scratch including an Albion Online-inspired item skill framework powered...
Claude Versatile
Personal Project
Designed and built a multi-model AI orchestration framework in TypeScript, implementing a declarative provider lifecycle system, an autonomous ReAct agent with adaptive L1/L2 iteration control, a plug...
Kila: Hourbound
Group Project
Kila: Hourbound is a third-person, action-adventure platformer game built in Unreal Engine 5 for PC and Steam Deck, set in the fantastical world of Aion, featuring melee combat, fast-paced movement an...